Let's Create, Share and Play
The role of computer gaming within an education setting
Published: 29 October 2013
An increasing number of schools are incorporating computer games design and production into their education portfolios. The skills that students acquire whilst designing and producing computer games are many and varied; skills that can support the study of other mainstream subjects at the school and skills that can be used as a basis for making vocational and further education choices when graduating from school. The work of Youth Digital, Gamestar Mechanic and the ChicagoQuest Schools provide compelling cases for using computer gaming within an education setting.
Youth Digital Students can access learning materials and other resources via Youth Digital's learning platform. If they require additional support for their studies students can access help from teachers via a live chat and messaging service. The adjacent video showcases the 3D game design course. [1]
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Gamestar Mechanic The drag and drop user interface makes games design fun and accessible to all students. Students have the opportunity to share their games with other students. They can also play and review the games that have been produced by their peers. The peer to peer review process plays a vital part in the learning process and its supports and fosters improved games design. The adjacent video highlights the main components of Gamestar Mechanic. [2] |
ChicagoQuest Schools 'Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play.' [3] The adjacent video gives a broad overview of the games approach that has been adopted so readily by the staff and students at ChicagoQuest Schools. [4] |
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