Paradigm Shifts
How technology is driving change within the education sector
Published: 1 January 2013
Technology is playing an ever increasing role in shaping education services. It influences how schools deliver education services to the communities that they serve, how teachers design and distribute learning materials to their students, how teachers disseminate information, how students access learning materials, how assessment is conducted and how schools and parents communicate with one another. This article showcases how technology is driving innovation and change within the education sector and it examines the issues that technology is forcing everyone in the education sector to address.
3D Content The 3D education publishing industry is still very much in its infancy but the growing maturity of 3D content libraries bodes well for the future. Companies such as Gaia Technologies, Amazing Interactives, Designmate and others are paving the way in providing a richer and broader 3D content base for schools across the education sector. The growing maturity, breadth and depth of 3D content libraries will ultimately extend beyond the large 3D projection facilities that are found in classrooms and lecturer theatres. There will be a natural progression for the industry to move into the e-book market by producing imaginative content for all levels within the education sector. Click here for further information on the use of 3D within the education sector. |
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Social Media This video summarises the benefits of using Twitter and other social media at the Roosevelt High School in Minneapolis. |
Augmented Reality Access to hardware such as visualisers and smart mobile devices is already in place. This and ready access to augmented reality software applications will enable every school to take advantage of marker based and gravimetric AR applications. Click here for further information on augmented reality. |
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Mobile Computing A good source of information on mobile learning is Geoff Stead who is based at Qualcomm, Cambridge, UK. Other useful resources on mobile learning include: UNESCO and the Mobile Learning Portal. |
Cloud Computing In this video from Microsoft we learn more about the basic components of cloud computing for the education sector. [8] Click here for further information on cloud computing. |
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Untethered Learning The adjacent video showcases the benefits of using the pedagogy of the flipped classroom to support teaching and learning. [9] It places the pupil at the centre of the learning process and paves way for a individualised and differentiated learning model for schools. |
New education structures Click here for further information regarding how connected schools, connected devices, connected services and connected students are altering our perception of the education landscape. The emergence of the supernode or the digitally advantaged school will play an important role in defining how education services are structured and delivered. |
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Re-defining education Accelerating technological change over shorter periods of time will place increasing pressure on educational establishments as they seek to effectively manage their ICT resources and networked services. In a world that is consumed by accelerating change the implications for education systems around the world will be hard to ignore. The article on Cyberpunk schools explores some of the key issues facing the education sector.
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What needs to change? The desire to use technology to enrich teaching and learning is growing stronger. It enables learning to become relevant and engaging for all. It is becoming impossible to talk meaningfully about one without talking about the other. The following video highlights the challenges facing the education sector and what skill sets are required to equip students to enter the world of work. [12] |
The digital codex This video from Amazon describes the excitement around the Kindle and how Whispercast is helping schools to manage them. [13] |
The digital codex will have a profound impact on the availability and dissemination of digital literature across the education sector. There is no doubt that the digital codex will excite and engage readers whatever their age. It has the potential to revitalise the publishing industry and the various sectors that produce traditional written literature to support learners in full time education or those in the workplace. The digital codex opens the door to various industries including film, gaming, 3D publishing and many more. Just as the original codex transformed the world with the spread of the written word, the digital codex will transform how we produce, consume, digest, contribute to and share the written word with the aid of engaging multi-media. Click here for further information on e-books and the modern digital codex.
Footnotes:
- 3D at Ocoee Middle School. http://www.youtube.com/watch?v=rd0Qo3sXsHY
- Ocoee Middle School 3D case study: http://www.dlp.com/downloads/DLP-Case-Study-ocoeeMiddleSchool.pdf
- DigMe: http://www.youtube.com/watch?v=4OxIz_3o3O0
- Kendal College and its use of augmented reality in its prospectus: http://www.youtube.com/watch?v=7Mm8AIP3p9E
- Natural History Museum: http://www.nhm.ac.uk/about-us/news/2011/march/natural-history-museums-interactive-film-wins-award95946.html
- Larngear: http://www.youtube.com/watch?v=O0KqpzjE1BM
- VTT Finland: http://www.youtube.com/watch?v=-JOqYTqi5ik
- Cloud computing: http://www.youtube.com/watch?v=88ysB-EKA9U
- Flipped classrooms: http://www.youtube.com/watch?v=4a7NbUIr_iQ
- The Future of Learning, Networked Society - Ericsson. http://www.youtube.com/watch?v=quYDkuD4dMU
- Re-imagining learning for the 21st century: http://www.youtube.com/watch?v=D6_U6jOKsG4
- Learn to Change, Change to Learn by the Pearson Foundation: http://www.youtube.com/embed/BHiby3m_RyM
- Kindle Whispercast Video: http://www.youtube.com/watch?v=SQOv1c7sQ20